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The time has come! 

The stars are aligned, the Worm’s Blood Moon is upon us, and our cult is on the verge of ful f illing its destiny! With the sacrifices, forbidden writings and arcane artifacts we have collected over the years, we can perform the Final Rite and summon our Lord, to begin the apocalypse! Nothing can go wrong; the ritual is complex and the occult energies that will be gathered can cause all sorts of side effects. Moreover, the law enforce ment and our rival cults are on the alert, while we, all things considered, are but ordinary people unified only by faith. This, by the way, is the first ritual our group has ever performed... but this will not make us give up! It is time for each of us to show that we are destined for greatness (before we perish)! 


The Final Rite is a Narrative game for 1 to 5 players. It uses a simplified version of Winged Lion Games’ Crisis System. 

Updated 22 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorWinged Lion Games
TagsTabletop role-playing game

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The Final Rite.pdf 239 kB

Comments

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This is a light game for summoning your very own Dark Lord. It uses a 3 stat system with a few skills. I really appreciate the pithy intro and the layout design.

The basic gameplay loop feels snappy and has a lot of space carved out for roleplay. Passing off outcome description to another player on failure is a good way of keeping players from squirming out of consequences. I do feel like the Scene Resolution would take a while to internalize, given the two sets of breakpoints. I can see how the distribution is supposed to work out, but I feel like I would have to refer back to the chart every time I roll.

The Crisis Phase feels weirdly uninteractive. Unless you happen to be  playing a class with an ability that interacts with the Crisis phase, you have to just take whatever is coming to you. As a result there's also not much of an invitation to roleplay there, despite the events being interesting. Maybe adding an ability to every class that interacts with the Crisis Phase and using some language that encourages roleplay description would help. Then it would become another resource sink for players and give them an option on how to interact with the phase. 

Overall, I really liked this system. It's very sleek and it seems like it would be easy to teach.

Thank you so much for the comment! Feedback like yours is always invaluable for small team like us.
We're happy you liked the system!